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Author
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Topic: Tim Reed's Video "How an Intermittent Works"
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Tim Reed
Better Projection Pays
Posts: 5246
From: Northampton, PA
Registered: Sep 1999
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posted 06-03-2000 09:27 AM
Thanks, Pete! Glad you liked it! Joe's right, I used Ray Dream Studio 5 for all the graphics, on my PC. The logo (which, BTW, you only see the last few seconds of) is about 95% RayFlect's "4-elements" terrain extension (plug-in). I cut the picture, added music, sound effects, and a temporary narration track in Media Studio Pro 5.2. This is the most versatile editing software I've seen. You really can do ANYTHING with it (and much more than you see in the clip)! Bloody intermittent... that's good. ------------------ Better Projection Pays!
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Tim Reed
Better Projection Pays
Posts: 5246
From: Northampton, PA
Registered: Sep 1999
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posted 06-03-2000 11:59 PM
The full logo (30 secs long, w/lots of objects and lights) took about 24 hours to render at 352 x 240. The geneva animation took just two or three hours for each view, as I only had to render one revolution per static camera position (the early animation experience paid off here ). But some shots had to be changed and re-rendered several times, to get the behaviors right... so one object wouldn't "bounce" the other off-axis. If you look closely at the outer bearing in the closeup, you'll see such an error; one I didn't bother to fix because it wasn't important. The longest camera move (the exploding case, I believe it was) took about 6 1/2 hours to render, all at 352 x 240 dpi.I only have the one computer, a PII/266, 32MB RAM. Matrox Rainbow Runner Studio video capture/playback. HD is Seagate 4GB, SCSI. I know, I need to upgrade bad... a Medea 51GB/4 video server is next, as soon as I save up an extra $1,500. For my next trick, I plan on doing a similar animation showing a pin-cross movement. Always wanted to see that. And then, a high-speed movement, and a 3/2 movement, and a push-pull, etc, etc, etc... ------------------ Better Projection Pays!
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