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This topic comprises 2 pages: 1 2
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Author
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Topic: Shades of "Foundation" the future of cinema
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Jerry Chase
Phenomenal Film Handler
Posts: 1068
From: Margate, FL, USA
Registered: Nov 2000
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posted 03-17-2001 12:03 PM
Here is a copy of something I posted to usenet in rec.arts.movies.tech. Have fun. You may remember that I was the first person on this newsgroup to wax enthusiastically about the possibilities of digital projection of movies, based on my experience at a unique synthesized 3-D theatre in the Orlando area. Well, I'm just grasping the implications of the next steps and where they will lead us. My jaw has dropped open at the possibilities, and digital cinema will probably end up being a dead medium as well.
One of the seminal scenes in science fiction is a scene in Asimov's "Foundation Trilogy" where Hari Seldon encounters a holographic wall, with the accompanying description that "suddenly the surface of a normal looking wall melted away and the room extended to show a full motion color holographic image of a pre-recorded scene, so real as to be indistinguishable from reality." To me, that effect has always been the gold standard of what film should be. I'm stating for the record that for a single viewer, that technology is possible today. The method of achieving it may ultimately doom both film and theatres as we now know them, except as historical oddities. Pick up the April Scientific American and flip to the article on tele-immersion on page 50. The concept of creating a complete 3-D model of objects from photographs taken from differing viewpoints has been know for years. The process is used to create topographical maps, recreate accident scenes, build virtual models of structures, etc. Until now, it has been a slow labor intensive process. Doing this real-time for moving video images was unheard of. Now it is possible to create those moving models. Once the model has been constructed, in CGI the surface is painted with textures. There is also the possibility of painting the surface with information derived from the original photos. You can play around with this on a limited scale for free by downloading a program from: www.photomodeler.com If you complete one of the program tutorials, you'll see exactly what I mean. The process of finding points can be automated, as shown in the Scientific American article. One key is to have a number of differing photos or video feeds. You can find more background info at: http://www.advanced.org/teleimmersion.html The next factor that comes into play is image averaging to remove noise and artifacts from the image being painted onto the model. Anyone who has ever used a "Snappy" video grabber knows how using multiple images of poor quality can create a single image of excellent quality. Now, about those image feeds- for the type of immersive image generated, the quality of any single camera image showing the exact point of view being displayed is less important than you might think. The image being displayed is NOT the original camera image, but a paint of the averaged images over a model. The paint can have much greater definition than any individual image. What is required on the front end? To get the raw data needed, an array of cheap video cameras could easily do the job. For example a grid rack of a dozen cameras (three high, four wide on one foot centers) would be more than adequate. In fact, it would probably be a wise move to record key historical events like that starting now. What happens to create the magic? The massive computational power of the image processing array creates an output of 3-D model and high-def map of the surfaces. How does it get displayed? By use of head tracking technology already existing, and a new auto stereo screen. Face recognition software can already compute the exact location of eyes and facial features for the head tracking. NYU is working on what may be a real solution to the problem of auto stereo displays.: http://www.mrl.nyu.edu/projects/autostereo/ NYU uses an idea for an active shutter screen that is brilliant in concept. The best way to describe it is to point you to their javascript aplet. http://www.mrl.nyu.edu/~perlin/demos/autoshutter-talk.html Click on all the text links and move the head with your mouse, and you'll understand the concept. The use of all this technology for tele-immersion won't happen for quite a while, because the income stream isn't big enough to support it. However, an investment in an image processing setup, and smaller display units that use the processed image files in a less intense fashion, can create a new market for stories where the viewer is up close and personal with the actors. The cost of shooting could actually be less than shooting 35mm, while yielding image qualities surpassing that of 70mm 3-D.
Will this happen overnight? Of course not, but it will happen. How do I know? Lets just say the great psycho-historian Hari Seldon told me it would. In short, science fiction is about to become science fact yet again. Hold on to your hats.
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Jerry Chase
Phenomenal Film Handler
Posts: 1068
From: Margate, FL, USA
Registered: Nov 2000
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posted 03-17-2001 07:53 PM
If you pick up the Scientific American magazine I reference, you'll see how everything except the autostereo display is _already working_ at tele-immersion. There is pixilation, but the prototype is already in existance, largely constructed out of racks of off-the-shelf computers. Currently the researchers use polarized glasses and a head mount for tracking.Part of the reason-d'etre for the system was to test the capabilities of Internet II, which has a huge bandwidth. The primary problem they seem to be having is one of latency, which wouldn't affect any use of the medium for prerecorded movie plots. Remember that once the original model and image map are constructed, much of the work is done. The data stream, while large, is not so large as to be totally unwieldy. The computer re-creating the image doesn't need to be as powerful as the one doing the original processing. If I hadn't seen the article, I think I would be as just as skeptical of this being possible within our lifetimes.
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Jerry Chase
Phenomenal Film Handler
Posts: 1068
From: Margate, FL, USA
Registered: Nov 2000
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posted 03-18-2001 01:47 PM
I appreciate where you are coming from. Looking strictly at the numbers from an engineering standpoint, your point would seem to be correct.However, I'll give you a couple of examples where relatively low-res images regularly fool the casual viewer. (Not including black and white movie scenes involving high cliffs that can sometimes terrify my wife into thinking she's on the precipice with the actors and about to fall.) The first is a common trick in Ripley type exhibits, where dressed mannequins behind glass appear to be sitting or standing in a furnished room. A face is projected on the head of the mannequin, usually through a beam splitter glass, which -if done properly- makes the mannequin appear to be a living person. Unfortunately, many of these exhibits are poorly maintained or have substituted tv and video tape for direct film projection, and the illusion is lost. Second is an illusion I saw at the 3-D theatre I mentioned earlier. Above the concession was a video? display of a floating pepsi can that looked exactly like a floating pepsi can. The only tip off was that it was slightly too bright. I'm not sure how the illusion was accomplished, perhaps lenticular, since you could move and see different aspects of the can while it rotated. The setting made a lot of difference in the reality of it. Third are some 35mm slide 3-D shots that I have projected on a small rear screen, that lacked only movement to make them appear real. 3-D slides, especially larger format where the visible grain structure is lost, can be stunningly real. Visible grain was a major problem with the 24x24mm slides of the Stereo Realist style cameras, and is problematic in 3-D motion picture film. If there were an iMax 3-D viewer for a single person that used a physical shutter for the eyes rather than the leaky LCD shutters, and allowed direct viewing of the film through lenses, without the contrast loss caused by projection, I'd almost guarantee it would appear real enough for you have the feeling of having been party to the scene. Ghosting, contrast loss, and lack of being able to move the head and see different views all severely limit current 3-D. A fixed single person viewer limits views in such a manner that head movement can't be used to dismiss the illusion, but at the expense of any feeling of interaction with the 3-D image. The proposed system removes that barrier and allows other, previously unused visual cues to come into play, the importance of which I cover later. "Indistinguishable from reality" presentations are possible within a controlled environment. What do I mean by controlled environment? For example, the viewer obviously couldn't have a working flashlight to point at objects, (although a virtual one could be used) and the lighting would have to be consistant with the surroundings, or the surroundings be blacked out. Initial designs of this immersion technology will probably have a peculiar hyper-real look, because the eye selectively focuses on objects, defocussing others. Until tracking is accurate enough to triangulate what the viewer is looking at, and set the range of focus, everything in the immersion will appear in focus. That may be enough of a tip-off for more astute viewers. That selective focus idea leads to the point that the eye/brain rarely perceives all detail in a scene, especially if it is moving, but reacts to cues. The vase/face illusion is an example of this and of brain fatigue, as are most optical illusions. I contend that the majority of people, when confronted with seemingly solid 3-D objects behind a glass will not be able to distinguish them from reality, especially if, as they move around to look through different parts of the "window" the are presented with geometricly consistant views. Even those that understand the artificiality will quickly adapt, as the brain works to equate the illusion with reality. Brain fatigue at maintaining the knowledge that it is an illusion will draw most people in, just as many people are drawn into movies once the brain has to focus on plot and storyline and ignore the imperfections of the picture on the screen. As people become more accustomed to the process, they undoubtedly will learn tricks to help in the determination of "real or memorex?", but until then the illusion will be as complete as described in "Foundation." As for the moneymaking potential? Imagine yourself getting to watch Julia Roberts or some other actor standing three feet in front of you while acting out a role, or experiencing the things that 3-D films promised but weren't able to deliver. Imagine "Jurrasic Park" raptors in your face. Yeah, I'm a 3-D nut. Yeah, I agree this stuff will take a few years. This is the cusp of a new way of viewing images. I don't think any of us are prepared for what tomorrow will bring, any more than I ever was prepared to use my very own personal computer (much more powerful than those used to send man to the moon) to see real images of gas jets streaming out of a pulsar billions of miles away.
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Randy Stankey
Film God
Posts: 6539
From: Erie, Pennsylvania
Registered: Jun 99
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posted 03-18-2001 08:26 PM
The "Pepper's Ghost" effect, similar to a "Schuftan Shot" in movie making, is a VERY old parlor trick used in seances before movies were popular. Often it would be used to project the image of a manequin lying in a coffin. When the lights were turned out the "Body" would disappear and a skeleton would be seen lying in its place. Ostensibly, the "hoaxer" would be trying to "prove" that he made contact with the "spirit world" in order to weasel money out of the onlookers. This is exactly the same technique used in the "Morgana" effect and the "skeletons in your seat" effect when you visit the Haunted Masion in Disneyland. The "Floating Pepsi Can" effect you mention is probably a variation of the Pepper's Ghost illusion. Point is... this is old, old stuff being passed off as "breakthrough" technology. Strictly kid's stuff compared to the things Lucas did (is doing) in Star Wars. Same goes for the 3-D glasses you wear in IMAX theatres and the like. It's just the same thing that they used back in the 50's to show 3D monster movies, only they use electronic glasses. (With LCDs or vibrating shutters instead of polaroid lenses or colored gelatin.) To make a totally immersive, "virtual reality" movie is going to take a LOT more technoligy than that.
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Jerry Chase
Phenomenal Film Handler
Posts: 1068
From: Margate, FL, USA
Registered: Nov 2000
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posted 03-19-2001 12:02 AM
Well, Greg and Randy, I'm not sure whether I'm supposed to be upset for the offhand remarks while I was trying to show what was coming down the road, amused by your "pulling my chain", or be sad if you missed my point. It has been fun exposing the technology, which will grow whether or not we think it possible. I intend to keep up with it, but I'll let sleeping dogs lie and keep my discoveries closer to the chest in the future. One of the primary reasons I brought the subject up here was that of all the theatres where I ever directly managed or projected, there is only one still being used as a movie theatre. I feel the march of progress more than some others here. In retrospect, bringing information on any successor to digital into this forum might not have been the most brilliant idea I've ever had, and that error having been my responsibility, I take your comments in good humor. So, in the same spirit of fun and chain pulling, I'll close my remarks on the subject by saying that there is still an occasional need for good buggy whip makers, and when things _eventually_ do change (and I fully agree it won't be overnight), there may still be a good market for projectors designed in the 1940s and folks to fix them. Long live the King. No hard feelings, the next (insert your favorite beverage) is on me. Now, mercifully invoking usenet law on the thread... "Hitler"
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Randy Stankey
Film God
Posts: 6539
From: Erie, Pennsylvania
Registered: Jun 99
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posted 03-19-2001 01:53 AM
I wasn't trying to put anybody down at all. I'm actually intrigued by the idea. It's just that I subscribe to the "James Randi School of Schepticism"... Extrordinary claims require extrordinary proof.There have been a lot of articles in science magazines about the comming technologies of tomorrow. The more respectable mags like Sci-Am usually take the point of view of, "Here's a possibility for you..." I remember one magazine back in the 80's was saying that we'd all have cold fusion reactors powering our cars by the year 2000. That was laughable at best. Can you re-cite the article so I can read it? Was it the one from this past April? I haven't gotten that mag for the last few months. I REALLY am interested!
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John Walsh
Film God
Posts: 2490
From: Connecticut, USA, Earth, Milky Way
Registered: Oct 1999
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posted 03-19-2001 12:21 PM
Well, I'm still waiting for my own nuclear reactor to be installed outside where I live.As Jerry Sinfeld said, "They told us we'd have flying cars by now... I want my flying car!!" A company I worked for about 15 years ago was involved in a virtual reality training cockpit for a fighter aircraft. A one of many problems was having a video projector that was bright enough to fill a pilot's vision to simulate a moving landscape. They solved that problem (although at the cost of new problems) by using one very bright (and very expensive) projector, and several lower light projectors. (They would never get the bid if they used expensive projectors for everything.) There was a device bolted to the helmet to give the computer an X-Y positioning of the pilot's head. It was electronic, not mechanical, so as not to mis-read when the cockpit moved. As he moved his head, the bright projector moved to fill his main vision, only illumining the places where the pilot was actually looking. The others filled in his peripheral vision. This thing had several co-processors (mini-mainframes!), it's own super-optimumized graphics language. They stripped apart and rewrote the operating system to get it to run faster. I guess my point is: It looked damn good, but was very expensive. And I think that's what we have here: Cool stuff that can be done, no doubt, but not avaiable for many years.
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