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Author
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Topic: Avatar IMAX 3D end credits
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Julio Roberto
Jedi Master Film Handler
Posts: 938
From: Madrid, Madrid, Spain
Registered: Oct 2008
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posted 03-07-2010 07:54 AM
quote: Peter Castle RealD was readable without glasses while IMAX's two images were well separated. Is that related to linear and circular polarisation differences?
Not at all. If the images w/o glasses looked pretty much "together" in realD and pretty "separated apart" in Imax, the explanation is probably the one underneath, but certainly nothing to do with the polarizion system used.
There are "no theoretical differences in performance" from both polarizing systems, linear or circular (or elliptical), other than with circular the extintion ratio is theoretically pretty independent on the position of the analyzer (that is, it doesn't matter much the rotation angle between the filter in the projection and the filter in the glasses). With linear it matters a lot.
That's in theory. In practice, the only differences between using circular and linear polarization due to current manufacturing methods are:
-Circular polarizers are slightly LESS efficient in light (say 1-2%) -Circular has slightly WORSE performance in crosstalk (=worse ghosting, say 10x) -Circulars are more expensive to manufacture (say 10-100%, but keep in mind they are dirt cheap anyway).
With circular, though, the crosstalk ("ghosting") performance remains pretty much the same on a wide range of head possitions while with linear it quickly becames worse-and-worse with each degree you tilt your head left-or-right.
I don't know in Avatar's precise case, but Imax 3D presentations have traditionally tried to minimize possitive parallax (=the image separation that makes stuff appear behind the screen) while allowing most of action to contain negative parallax (=the image separation that makes stuff appear in front of the screen).
Thus, most action in Imax 3D films have traditionally taken place in front of the screen. They can "get away with that" because the limits of the screen (the frame) on Imax theaters is (was) pretty much out of the field of vision of the viewer on such large screens.
Again, don't know in Avatar's case in particular, but traditionally, they would've taken such a 3D film and during the mastering to Imax they would've altered the registration to minimize possitive parallax and maximize (w/o going overboard) the negative one, thus "bringing most of the whole movie closer to the viewer and not so far away into the screen".
On one side they have to do it if some scenes on the film were shot pre-converged (most), as on such large screen sizes the possitive parallax (separation of far objects) can become magnified (with the screen size) to way over the maximum of aprox. 7cm(+a little angular divergence amount) we humans can adjust to.
On the other side, we are much more forgiving to negative parallax as we humans can easily cross our eyes "closer together" (converge, like looking at our own nose) but we can't easily move our eyes much "further apart" than parallel (we can't "diverge our eyesight" like trying to look at both our ears at the same time, with the right-eye pointing to the far right while the left eye points far to the left at the same time).
So perhaps they just readjusted the converge plane to bring Avatar closer into the "theater space" in Imax presentations and decided to do the same with the end titles (a bad choice, if you ask me).
We have to add the weave that all such mechanical systems have (even if small) as the film travels horizontally semi-independently on each view.
Maybe
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