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This topic comprises 2 pages: 1 2
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Author
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Topic: IMAX and Auro 3D
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Bobby Henderson
"Ask me about Trajan."
Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001
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posted 04-17-2014 09:40 AM
While a deal between IMAX and Auro would make sense on a couple of points, I would be surprised if the folks at IMAX actually chose Auro as a next-gen sound format for their branded theaters.
Barco is making new laser-based 4K projectors and is involved with selling Auro 11.1. So it might make sense for IMAX to work out some kind of volume deal with Barco to install the new laser-based projectors and Auro 11.1 all together.
With IMAX putting a slightly greater priority on image height, it would make sense to have six speaker channels behind the screen (the three primary stage channels and then three more height layer stage channels).
The downside: Auro is arguably not all that "next-gen" in terms of sound. It's channel based and does some trickery in bit reduction on the LPCM 5.1 base channels to squeeze in the extra 5 lossy compressed channels to arrive at 11.1. With some of what's being said about "open standards" and DTS' object based Open MDA format, not to mention Dolby Atmos being well established already, the Auro 11.1 format seems more and more temporary.
If IMAX was really doing to do an 11.1 audio format, it might make more sense for them to develop a fully uncompressed, 24-bit 11.1 channel system rather than settle on Auro, which obviously makes some compromises for the sake of backward compatibility. IMAX doesn't need that. They're already getting their own separate DCPs made. They can just do 11.1 in whatever speaker layout they choose. The "open" object based audio authoring environment can render for those speaker locations.
Better yet, IMAX should be looking at installing an object based sound format.
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Marcel Birgelen
Film God
Posts: 3357
From: Maastricht, Limburg, Netherlands
Registered: Feb 2012
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posted 04-17-2014 04:27 PM
Whatever they will choose as a supplier, it will surely not end up in the IMAX marketing as a brand name. The only external brand that they do mention right now is Texas Instruments / DLP, but only shortly in one of their trailers.
IMAX obviously needs to feed from what's available to them. And although some productions seem keep Digital IMAX in mind, nobody in their right mind is going to bet their movie on just this format.
If they choose a channel layout that's compatible with Barco's Auro 3D, they can use the existing 11.1 mix as a basis for their "enhanced DCPs" and no-one (besides the studios) is stopping IMAX from putting those channels into an IMAX DCP in an uncompressed form.
Additionally, if they design their next-gen audio processor wisely, the upgrade from a channel based audio format to an object based one is just a software upgrade.
Take a close look at the Dolby CP850, you'll see they took the route. All previous Dolby processors were highly sophisticated pieces of hardware, the CP850 is essentially just a heavily customized SuperMicro-based OEM server (just like their playback servers) with a bunch of purpose-built DSP cards plugged in. I'm pretty sure most of the magic is happening in software running on off-the-shelf PC hardware.
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Robin Reumers
Film Handler
Posts: 1
From: As, Limburg, Belgium
Registered: Apr 2014
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posted 04-21-2014 03:22 AM
I stumbled upon this post and just wanted to give my personal feedback and experience.
1) First of all, it should be noted that “Immersive Sound” is NOT related to the use of object-based technology but it is the name used for a “true 3D sound experience” in which the 3D speaker layout is more important than the used technology.
2) The Auro-codec is based on a concept using only mathematical solutions (like lossless codecs do) and is NOT based on any psycho acoustic optimization as used in lossy codecs.
3) The amount of Hollywood blockbusters coming up for this summer in Auro 11.1 is not 2 as wrongly mentioned in another thread, but 6. More and more titles are mixed in Auro 11.1, some of them even exclusively because of the choices made by the creative people.
4) the Auro 11.1 cinematic format was as first launched in Tokyo AES Spatial Convention 2010
5) Numbers: Both formats (Auro and Atmos) have about the same amount of installs confirmed for 2014 (around 450 at this moment) while Dolby Atmos had 3x more titles.
6) Auro will also support the Open Standard object-based format, once it becomes standardized. They are also part of the committee to standardize it, and will adopt it once it will be decided. It seems to make much more sense that way, instead of starting another proprietary format.
7) Overall, the Auro-3D format offers a more immersive sound field (because of the 3 layers), Single Inventory, 450 INSTALLS CONFIRMED, elegant and thought thru workflow, compatible to existing standards, very positive feedback from mixers and sound designers, they will be supporting an open standard object based technology once the industry has come to an mutual standard, and royalty free for content creators.
8) I really think it’s wrong to state that Auro is a format of the past, since it’s gaining more and more momentum, including home cinema installs with their supported receivers, gaming market, music industry and even the automobile industry.
I do not want this to sound like a sales pitch at all, since I’m a technical person and only want to base it on facts, but I was getting a bit annoyed by the amount of misinformation communicated on this forum. Hope this helps everybody get a better understanding.
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Marcel Birgelen
Film God
Posts: 3357
From: Maastricht, Limburg, Netherlands
Registered: Feb 2012
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posted 04-21-2014 07:23 AM
quote: Robin Reumers 1) First of all, it should be noted that “Immersive Sound” is NOT related to the use of object-based technology but it is the name used for a “true 3D sound experience” in which the 3D speaker layout is more important than the used technology.
"Immersive sound" is just a label that somebody puts on something. It's as qualifying as the label "Extra Refreshing" on a can of soda. But regarding the discussion of discrete channels v.s object based, I'm clearly on the side of the object based sound formats as the way to the future for "immersive sound". I would prefer an open format, rather than something closed like the Atmos format. But, I don't think that anyone should buy into this "x.y" sound system b.s. where x and y is an ever increasing number of discrete channels. Not that a very large amount of discrete channels could probably render an equally immersive result as an "object based sound system" (it's all a matter of resolution) but it would just be totally stupid and limiting anno 2014.
quote: 2) The Auro-codec is based on a concept using only mathematical solutions (like lossless codecs do) and is NOT based on any psycho acoustic optimization as used in lossy codecs.
MP3, JPEG, MPEG, etc. are all based on "mathematical solutions", yet they're all lossy in their design. I don't know anything about the codec being used by Auro 3D, but you're essentially saying it's lossless (so the binary data comming out of the decompression algorithm is exactly the same as went in), just like e.g. FLAC?
quote: Robin Reumers 7) Overall, the Auro-3D format offers a more immersive sound field (because of the 3 layers)
You know that those "three layers" can also be implemented using Dolby Atmos, do you? The nice stuff about object based sound systems is that you can implement as many "layers" as your budget allows (and your hardware is capable of coping).
quote: Robin Reumers I do not want this to sound like a sales pitch at all, since I’m a technical person and only want to base it on facts, but I was getting a bit annoyed by the amount of misinformation communicated on this forum. Hope this helps everybody get a better understanding.
No, I assure you, it sounds totally unbiassed... Then again, what misinfomation exactly, besides the "wrong number of releases this summer" and the potential fact that somebody got the type of compression wrong?
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Bobby Henderson
"Ask me about Trajan."
Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001
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posted 04-21-2014 09:43 AM
quote: The Auro-codec is based on a concept using only mathematical solutions (like lossless codecs do) and is NOT based on any psycho acoustic optimization as used in lossy codecs.
Is that to suggest Dolby Atmos is doing something lossy? Unless Dolby has lied in its Atmos white papers Atmos is an entirely lossless system. The sound beds and individual sound objects are all lossless.
Auro is essentially lossless in the backward compatible LPCM 5.1/7.1 segment of the sound track. My understanding is the bit depth in the base channels of sound are reduced from 24 bits down to 16 bits. Those other 8 bits are where the height and ceiling layer audio data is stored. The entire 11.1 audio mix could still be lossless, but it isn't 24-bit like conventional 5.1/7.1 audio.
quote: The amount of Hollywood blockbusters coming up for this summer in Auro 11.1 is not 2 as wrongly mentioned in another thread, but 6. More and more titles are mixed in Auro 11.1, some of them even exclusively because of the choices made by the creative people.
Look back when that statement about 2 titles was mentioned. That was before movies like The Expendables 3 were added to the Auro 11.1 slate of releases. Nevertheless, Dolby Atmos is way out in front in terms of movie title support -especially from Hollywood movie studios. Auro has hardly any exclusives from Hollywood movie studios. Out of these "Hollywood blockbusters" every one of those movies being released with Auro 11.1 is also being released in Dolby Atmos.
quote: Robin Reumers Overall, the Auro-3D format offers a more immersive sound field (because of the 3 layers), Single Inventory, 450 INSTALLS CONFIRMED, elegant and thought thru workflow, compatible to existing standards, very positive feedback from mixers and sound designers, they will be supporting an open standard object based technology once the industry has come to an mutual standard, and royalty free for content creators.
Auro isn't able to deliver a more immersive sound field than Dolby Atmos. Although Auro adds height and ceiling layers all of the surround speakers operate only in a diffuse, array-based pattern. It's just conventional 5.1 or 7.1 audio with extra surround arrays added above.
Dolby Atmos can do things like pan an audio element along the speakers of the left wall or have it originate from any specific speaker in the room. Auro can't do that.
450 installs confirmed? Not yet. That number is lumping together all of the statements from theater chains on what they might install, not what they have installed already. Cinemark has installed Auro 11.1 in some of its XD theaters. The vast majority are still 7.1. And, strangely, Cinemark isn't making any mention of Auro on its web site at all -and they're the biggest Auro customer. Regal said they would install Auro 11.1 on 20 of its RPX screens, but I can't tell if they've done any of those installations yet. The Auro web site shows very few Auro 11.1 sites on its theater installations map. The map probably hasn't been updated in months though.
quote: Numbers: Both formats (Auro and Atmos) have about the same amount of installs confirmed for 2014 (around 450 at this moment) while Dolby Atmos had 3x more titles.
That's only going by statements in press releases, not by actually what's happening in the field. There's already more than 400 Dolby Atmos-equipped theater screens in operation right now. The same is not true for Auro. There are promises from exhibitors to install more than 400 Auro 11.1 systems. But they actually have to follow through on those promises. I have a feeling theater operators are taking a wait and see approach on whether Auro gains better support from Hollywood studios. Currently Dreamworks is the only studio treating Auro well at all, but every one of their Auro releases is going out in Atmos too. Meanwhile Warner Bros., Fox, Disney & Paramount are using Dolby Atmos on their biggest releases and not bothering with Auro.
quote: Robin Reumers Auro will also support the Open Standard object-based format, once it becomes standardized. They are also part of the committee to standardize it, and will adopt it once it will be decided. It seems to make much more sense that way, instead of starting another proprietary format.
How will existing Auro 11.1 installations be converted to support that object based format? I'm actually pretty skeptical such conversions will take place at all. As far as I can tell the biggest attraction of Auro is it's cheaper and easier to install than Atmos. If it is going to function in a true object based manner the way Atmos does those cost savings are going to disappear by way of theaters needing to install a LOT more amplifiers to individually wire all those surround speakers. I think a lot of theaters that do install Auro won't bother with any of that extra expense. They'll just hope the customers won't notice any difference.
quote: Robin Reumers I really think it’s wrong to state that Auro is a format of the past, since it’s gaining more and more momentum, including home cinema installs with their supported receivers, gaming market, music industry and even the automobile industry.
That does sound like a sales pitch, or a sales talking point. Auro's perceived momentum in sales does nothing to change the audio format's arguably more conventional surround array based nature. Auro is cheaper and easier to install than Dolby Atmos. I'm sure plenty of theater operators would love sticking a fancy sound label on their high priced premium big screen houses while keeping down the costs of doing so. Unfortunately, unless Auro can gain broad support Hollywood movie studios those Auro installations are going to be fairly useless.
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Mike Blakesley
Film God
Posts: 12767
From: Forsyth, Montana
Registered: Jun 99
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posted 04-21-2014 03:55 PM
quote: Robin Reumers home cinema installs with their supported receivers, gaming market, music industry and even the automobile industry.
I know it's all because of the economics, but I think it's dopey that every new sound "thing" must eventually be adopted by every other venue in which people consume entertainment. It's just not necssary to have a dozen audio channels in a car, for example.
Most people's homes don't even have a properly-set-up sound system with 5.1 connected to their TV; how many are going to bother with a full-blown many-channel "immersive" array of speakers with wiring all over the room? Maybe in a few high-end new builds, but other than that it seems like a tiny niche market at best.
Maybe cheap wireless components are the answer, but you would still have multiple speakers vying for wall space.
Considering that many young people are now perfectly content to watch movies on a 4 inch screen and listen on a pair of cheap headphones (possibly while riding on a bus), and those are the people who will be moving into the "home buying" segments of society in a few years, the market for high-end home and automotive entertainment seems poised to shrink, rather than grow.
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Marcel Birgelen
Film God
Posts: 3357
From: Maastricht, Limburg, Netherlands
Registered: Feb 2012
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posted 04-21-2014 06:12 PM
A halfway decent 5.1 setup in a living room is already hard enough to deploy. A 7.1 setup is already just brain dead in most circumstances and the added value is almost negligible. Imagine how a 11.1 setup, with different height speakers and speakers on the ceiling would look like...
Wireless might partially solve your problem, as it could reduce wiring complexity, but you sure still need power or do you want to recharge your speakers before or after every use?
On the other hand, I see a bright future for object based sound systems in e.g. home entertainment. Such a system could perfectly map onto my 5.1 setup at home. If I would invest a little more efforts and enter the speaker positions and room geometry into the system, an object based sound system could even compensate for my somewhat deficient 5.1 setup.
Also, the mix on the Blu-Ray or whatever "medium" the future will fancy, could be exactly the same as the object based sound-track used in the movie theater. Nobody should ever be tempted to create a "near field mix" again, because that "near-fieldness" would be managed by the receiver/decoder. (Actually, near-field mixes should be outlawed even in discrete-channel mixes, but that's probably another discussion.)
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Jonathan Goeldner
Phenomenal Film Handler
Posts: 1360
From: Washington, District of Columbia
Registered: Jun 2008
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posted 07-26-2014 07:23 PM
so apparently this is what was said/noted last August 2013:
from this online story:
http://www.homecinemachoice.com/news/article/the-sound-of-imax/16250
Dolby has released Atmos. Does IMAX have anything new, sound-wise?
'We are in development right now of our next-generation sound system, which is going to be a nine-channel system. It will still be based on discrete channel technology, with extra channels added in a very specific way. We are adding two more speakers on the side wall. So, in our environment, we have front left, centre and right, with another centre channel loudspeaker high up, we call The Voice Of God, as our screens are so tall. Then we have two rears.
‘We do not employ the use of surrounds, where you’ll have ten loudspeakers starting on the sidewalls and going all the way around the back. Primarily because that gives you a ‘wash’ of sound. You cannot pinpoint a sound from the array of loudspeakers.
'We use Proportional Point Source Sound technology. In most theatres, the ‘sweet spot’ hovers around the centre of the room. In our loudspeaker design, we take this into account and our horns emit greater energy to more distant seats and lesser to closer seats. By that, we manage to enlarge the sweet spot to cover the whole theatre, to within a dB.'
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