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This topic comprises 2 pages: 1 2
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Author
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Topic: G-Force 3D Aspect??
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Julio Roberto
Jedi Master Film Handler
Posts: 938
From: Madrid, Madrid, Spain
Registered: Oct 2008
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posted 07-08-2009 08:16 PM
This movie (as well as Avatar) are all-digital. Very little Super35mm (and other film formats) anymore and only to scan them to 2K DI
G-force is not a real 3D movie. It was shot 2D and then "converted".
quote: But one combination CG/live-action film, Disney's August release "G-Force," took a unique approach as the scenes were converted to 3-D in postproduction, rather than shot with a 3-D rig.
The reason is that "G-Force" originally was planned as a 2-D title.
"The decision to release in 3-D was made halfway through shooting," recalls visual effects supervisor Scott Stokdyk of Sony Pictures Imageworks, which created a virtual second camera for the CG 3-D, then combined the elements in post with the live action 3-D (created by In-Three, a Westlake Village, Calif.-based company that calls its proprietary service "dimensionalization"). "We had a variety of camera rigs and setups and very tight quarter shooting, so we had to be extremely flexible."
This approach allowed director Hoyt Yeatman to work with his editorial staff and VFX crew in a normal way and deal with the stereo issues at the very end of the proces. The live-action material then went through a 3-D post conversion process at In-Three.
"You have to plan ahead when you are composing 3-D shots, but it's not so much of an imposition as when you have to work on the right and left eye throughout the process," Stokdyk says.
Why they decided to do this weird thing of framing the 2.35 movie into a 1.78 frame, therefore forcing the projection of letterbox black bars onto the screen .... who knows. Obviously it's great for the use they gave it: pretend objects of the film stick out of the screen entirely.
By framing most of the film letterboxed and then allowing some (fake 3D) elements to break the letterbox, you have the feeling said element truly came out of the screen.
Clever. Effective. Nice. Done before more subtly (called floating window).
By using a smaller area they save on pixel rendering, time, size, 3D convertion manipulation, you name it.
Of course, if your screen/masking/lens combination is optimized for Scope .... you are screwed with this movie. You may have "black bars" on the sides (pillar box, unless masked) as well as on top and bottom (letterbox), which in this case, you shouldn't even mask.
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