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This topic comprises 3 pages: 1 2 3
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Author
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Topic: High Frame Rate (HFR) digital cinema
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Brad Miller
Administrator
Posts: 17775
From: Plano, TX (36.2 miles NW of Rockwall)
Registered: May 99
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posted 11-03-2011 12:08 AM
I'm surprised nobody has started a discussion on this, as it was all the rage at Showeast. I'm going to go ahead and start the rant.
For those who don't know, this is exactly what it sounds like. Instead of 24 frames per second, the studios (and particularly the projector manufacturers who stand to profit from the software upgrade) are looking at 48 or 60 frames per second instead of the normal 24.
Christie had a demo running in their booth with RealD and it looked embarrassingly awful. To be fair, the source material was crap. Barco also did a demo which looked good...but it proved exactly what I predicted and what makes logical sense.
It looked like a cheap tv soap opera.
Over the last 100 years the magic of movies has been that flickering image at 24 frames per second. Video has for years and years been TRYING to get that "film look". No matter what video did, video still looked like video, and by that I mean it had that "soap opera" look. This is because video (in the US) runs at 30 FPS. The motion is too fluid.
In the video post production industry, some companies made filters to add dust specs and image movement to simulate that "film look", but lets face it, it still looked like video until 24P cameras became available. THEN it had that "film look". It had that magic.
Does anyone have those 120Hz televisions? Have you played a DVD/blu-ray and noticed how bad it looks with the 120Hz mode on? It looks like a tv soap opera. Turn that high refresh rate crap off and watch as it is transformed back into a real movie.
Peter Jackson and James Cameron are so far the only two directors demanding this shit. Hey guy, this is a HUGE STEP BACKWARDS! High frame rates should be restricted to amusement park rides and such things. It has no place in the cinema environment.
Go see a demo and you will agree. The magic is gone.
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Joe Redifer
You need a beating today
Posts: 12859
From: Denver, Colorado
Registered: May 99
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posted 11-03-2011 01:17 AM
Demos tend to get positive reactions because people want to see something shiny and new. I am not much of a fan of the 60fps look. Yes, I agree that temporal resolution is higher, but is it worth it? I'm sure Steve Guttag would argue "yes". Personally, I feel if they were to increase the frame rate, they should only do it to 30fps. It is still slower than video (60 individual moments in time per second, take your frames and fields and shove them up your ass) and still has that magic while offering a slightly higher temporal resolution. Probably not enough to justify the cost, though (if any).
The thing is that 24 frames per second (and 30) rely on the brain to help fill in the gaps. I personally think this helps the brain get into more of a "fantasy" state. When you see something at 60fps like soap operas and TV news, the movement seems too real. It's very odd. Yes, lighting and sound go a long way to helping to get that movie look and feel, but don't underestimate frame rate.
And indeed those high frame rate modes on newer TVs do make movies look extraordinarily weird and unappealing. The fancy movie lighting, make-up, set decoration and sound are all still there, but it is still very distracting. One might argue "that's because the algorithms adding the frames suck and it would not look odd at all if it were shot that way blah blah blah". I agree it would probably look less odd, but it would still look odd in a movie-type environment.
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Carsten Kurz
Film God
Posts: 4340
From: Cologne, NRW, Germany
Registered: Aug 2009
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posted 11-03-2011 07:41 AM
Well, we DID have a lot of discussions on this before, right before and after Camerons demos on Cinemacon this spring, along with PJ starting to shoot 'The Hobbit' at 48fps.
Personally, I'm completely okay with 24fps for 2D, although more and more action and VFX driven features challenge 24fps capabilities very hard. I haven't seen HR 3D so far, but I guess that the 3D parallax perception would certainly benefit from it.
As long as the creative people have their choice of 24 or 48 or 60, I'm okay with it. 24fps has an established style with it, that a lot of people like. Doesn't need to stay forever, I admit. What should be possible is to mix 'effective' 24 and 48 fps framerates within one movie. Even if DCI and probably even SMPTE does not allow for DCPs with varying frame rates, one could think of 'double image' 24fps in 48fps (created in post) for general shots, recreating 24fps style, and then simple changes to 'real' 48fps for action shots. The whole DCP would be regarded as a standard 48fps feature, but it could still contain 24fps style where the director wants it.
However, this all is not only a simple question of 24 vs 48, but also one of exposure time and motion blur, which needs special attention to avoid strobing, but at least most of that should be fixable in post with todays tools.
What strikes me most is the fact that a large part of the existing installations will not be able to be upgraded to HR 3D due to interface limitations - at least not economically. All series II and Sonys should be fine, though.
I found it a bit 'desparate' that Cameron claimed, existing systems could be upgraded to HR 3D very easy and with little cost, while at the same time even with the direct support from Barco and Doremi he wasn't able to show his demos using tuned up standard equipment.
Whatever - we will see more differentiation in Digital Cinema very soon - 2k/4k, various 3D systems, very soon Laser light sources, and screens with and without HR 3D. Some people will judge this from the background of the feared endless upgrade spiral that they associate with digital cinema, others will probably like the fact that we have marketing and differentiation means back like in the best days of film with Cinemascope, THX, Dolby Digital, DTS, IMAX, etc.
In April, I found very little chances and needs for Camerons approach. Now I am definitly aiming for either a Sony or a seriesII + IMB solution that ensures HR 3D for our screen. My personal preference though, at least for 2D, is definitly 24fps.
- Carsten
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Doug Willming
Film Handler
Posts: 45
From: San Antonio, TX, USA
Registered: Jan 2001
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posted 11-04-2011 11:35 AM
Yes William, exactly. I empathize with you guys as you are going through the same thing all of us in animation production went through years ago. I owned an Oxberry Master Series animation stand with a dual 35/16mm camera; purchased it through a broker in NYC. It was years old when I bought it but was a 1-ton workhorse that needed little maintenance. Once purchased, it would last for years and years without any electronic "updates", much like a 35mm. film projector (I did add a computerized motion-control system to it later). Animation production was much more specialized then, and I spent many, many hours in a darkroom working out elaborate "slit-scan" effects that you weren't sure what you were going to wind up with until the film came back days later. As computer animation became more "affordable" (you could buy an SGI for under $40K and the software package for only $30K!!!!), we invested in a system of computers which, on one hand made life easier because you could see what you were getting as you went along, plus you didn't have to spend hours in a darkroom with hot lights or wait for film to come back from the lab, but once you went down the path of computer animation, you were faced with needing to upgrade every couple of years to stay current with the capabilities of your competitors, some of whom had much deeper pockets than us and who may have purchased a newer system that could do twice as much as yours at half the cost, while you were still paying the loan on your now depreciated hardware and software. So you went from owning a solid piece of machinery that needed little additional investment to an electronic system that required constant maintenance, software upgrades, and virtually complete replacement after only 3-4 years.
I felt the same as probably many of you do with your 35mm. projectors when the scrap guys came to pick up the Oxberry because it had no resale value and no viable use - watching a piece of (profitable) history go sadly to the scrapheap.
Although computer animation did and does have it's advantages and of course is no longer as hugely expensive (on the other hand, just about everyone can do it now, so it is no longer so specialized), it was a constant battle for our company to keep reinvesting to stay afloat. Hopefully you guys will not be the slaves to digital cinema that I always felt I was to computer animation.
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