|
This topic comprises 2 pages: 1 2
|
Author
|
Topic: D-cinema Sound: Servers vs. Media Blocks
|
Joseph L. Kleiman
Master Film Handler
Posts: 380
From: Sacramento, CA
Registered: Apr 2005
|
posted 10-16-2013 04:46 PM
Christie this morning released the following press release:
quote: CHRISTIE INTEGRATED MEDIA BLOCK COMPLETES DOLBY ATMOS TESTING, LICENSING
DCI-Compliant, Fully-Integrated Media Block Brings 4K and High Frame Rate Projection to Life, While Supporting Incredible Audio
CYPRESS, CA. – (October 16, 2013) – Christie®, a global visual technology company, today announced that the Christie® IMB, an integrated media block solution that seamlessly converts and delivers feature-film and alternative content within a secure environment, now supports Dolby® Atmos™, a new audio solution that revolutionizes the experience of sound in entertainment.
Dolby Atmos unleashes the potential of sound in storytelling by giving filmmakers the creative freedom to easily place or move sounds anywhere in the movie theatre to create a life-like cinema sound experience. The announcement follows beta tests at several large cinema customers of Christie that confirmed the Christie IMB - Dolby Atmos synergy, including support for all of the latter’s functionality, including playback.
“Combining our powerful IMB with Dolby Atmos, and adding our new Christie Vive Audio™ cinema sound system, enables exhibitors to create a movie experience that is second to none,” said Craig Sholder, vice president, Entertainment solutions, Christie. “Christie continues to work closely with Dolby and other cinema partners to ensure reliable and flawless support for Dolby Atmos.”
Christie boasts the largest installed base of DLP Cinema® projectors globally, many of them with Christie’s own IMB, so the power of Dolby Atmos will now be available to many more cinema installations worldwide. Available today, the Christie IMB firmware update enables the change for all of Christie’s 2K and 4K, DCI-compliant Solaria® Series 2 projectors having a Christie IMB.
“By integrating Dolby Atmos with third party solutions like Christie’s IMB, we are making it easier than ever for exhibitors to embrace the future of cinema sound,” said Doug Darrow, Senior Vice President, Cinema, Dolby Laboratories. “Dolby is the only company that has successfully deployed object-based audio in hundreds of cinemas worldwide, using sound to make movie audiences feel as if they are in the movie, not merely watching it.”
Built into Christie projectors or easily inserted into previously purchased units, the Christie IMB utilizes industry standard, non-proprietary storage solutions, giving exhibitors the smoothest possible transition to HFR (high frame rate) and 3D projection standards. The Christie IMB provides an integrated solution from a single, trusted equipment supplier.
All Solaria Series 2 projectors are designed to integrate seamlessly with the Christie IMB and the Christie Previsto™ High Frame Rate (HFR) technology. Featuring complete cinema content support, as well as MPEG2 and H.264 support for pre-show advertising and alternative content, the design of Christie’s IMB is grounded in a solid understanding of the projector’s software, thermals, vibrations and internal power supply, ensuring the most reliable projection system on the market.
About Dolby Atmos Dolby Laboratories is equipping the cinema world with its new Dolby Atmos technology. Dolby Atmos unleashes the potential of sound in storytelling by making it easy for filmmakers to place or move specific sounds anywhere in the movie theatre. The result is what moviegoers have described as a virtual reality of sound and the most engaging and lifelike cinema experience ever. Introduced in April 2012, Dolby Atmos has been embraced by all the major Hollywood studios, six Academy Award® winning directors, and 10 Academy Award winning sound mixers, among others. More than 300 Dolby Atmos screens have been installed or committed to in 30 countries with more than 85 exhibitor partners. More than 75 films from ten different countries—representing a broad range of genres, from action thrillers and animated features, to comedy and horror—have been or are scheduled to be released with Dolby Atmos sound since the first film debuted in June 2012. Dolby Atmos has received technical achievement awards from both the Hollywood Post Alliance and the Cinema Audio Society.
For the latest list of Dolby Atmos titles visit, dolby.com/atmosmovies. To learn more about Dolby Atmos, visit dolby.com/Atmos.
About Dolby Laboratories Dolby Laboratories (NYSE: DLB) creates audio, video, and voice technologies that transform entertainment and communications in mobile devices, at the cinema, at home, and at work. For nearly 50 years, sight and sound experiences have become more vibrant, clear, and meaningful in Dolby. For more information please visit dolby.com.
About Christie® Christie Digital Systems USA, Inc. is a global visual technologies company and is a wholly-owned subsidiary of Ushio Inc., Japan (JP:6925). Consistently setting the standards by being the first to market some of the world’s most advanced projectors, complete system displays, and cinema audio solutions, Christie is recognized as one of the most innovative visual technology companies in the world. From retail displays to Hollywood, mission critical command centers to classrooms and training simulators, Christie display solutions and projectors capture the attention of audiences around the world with dynamic and stunning images, accompanied by awe-inspiring sound. Visit www.christiedigital.com.
So, I'm confused. I thought sound goes through the server into the audio processor and that media blocks are for the projected image. Could somebody please set me straight here? Thanks.
| IP: Logged
|
|
|
|
|
|
|
|
Stephen Furley
Film God
![](http://www.film-tech.com/ubbmembers/1277b.jpg)
Posts: 3059
From: Coulsdon, Croydon, England
Registered: May 2002
|
posted 10-17-2013 06:20 PM
Steve,
Have I correctly understood what I read about the system - that unlike a conventional stereo cinema sound system, where a fairly small number of channels has a static mapping to the speakers, with each channel going to a fixed speaker, or group of speakers that Atmos can send a sound to different individual speakers in a dynamic way, for example a sound could start at a speaker in the left rear of the auditorium and then gradually me moved forward through several speakers on the left wall, ending up at the front left? Presumably there isn't a separate recording for every speaker, but a signal can be moved to a number of different speakers by some sort of control system embedded in the sound track?
If that is the case doesn't it have some similarities with Perspecta, albeit a vastly more sophisticated system, with different sounds being addressed to different speakers, many more speakers, and not using analogue tones to control where the sound goes. The idea of addressing a recording to various speakers does sound somewhat similar, hence my description of 'great, great, great grandson, rather than just son. Maybe great, great, great grandson of several Perspecta systems might be a better description.
| IP: Logged
|
|
|
Harold Hallikainen
Jedi Master Film Handler
Posts: 906
From: Denver, CO, USA
Registered: Aug 2009
|
posted 10-17-2013 09:51 PM
Here are some comments on object-based sound which may or may not apply to Atmos.
Say you're a sound mixer, and you want to place a sound between the left and center speaker on the screen. Simple if you're running 7.1SDDS, just drive the Lc speaker. If you're running 5.1 or 7.1DS, you "pan" the audio to this position by driving the left and center speakers. In channel-based audio systems, the sound mixer does the panning on the dub stage. The final sound for each speaker is sent through a discrete channel.
In object-based sound, sound fragments along with location information (the direction the sound should be coming from) and when the sound should appear in playback are recorded in a data stream (a series of packets, one for each sound "object.")
During playback, the "rendering engine" combines the object data and the specific locations of the speakers in the auditorium to render the objects to channels that drive the individual speakers in that auditorium. The rendering process often uses vector based analog panning.
So, object-based audio does the "final mix" in the auditorium based on location data provided by the sound mixer and the actual speaker locations for each audio fragment. Systems may also have "bed" channels that correspond to typical speaker positions, especially those behind the screen. Objects are added to these bed channels during playback.
My thoughts on this, anyway. I look forward to further discussion!
Harold
| IP: Logged
|
|
Stephen Furley
Film God
![](http://www.film-tech.com/ubbmembers/1277b.jpg)
Posts: 3059
From: Coulsdon, Croydon, England
Registered: May 2002
|
posted 10-18-2013 03:23 AM
quote: Steve Guttag No...I still don't think they are related. One is moving the whole sound stage around the other moves individual sounds. Atmos would be more akin to a multitrack recorder with a whole lot of channels.
quote: Harold Hallikainen In object-based sound, sound fragments along with location information (the direction the sound should be coming from) and when the sound should appear in playback are recorded in a data stream (a series of packets, one for each sound "object.")
So, Perspecta recorded a single sound channel and information as to where that sound sound should come from, and used that information to send the sound to any combination of speaker channels.
Object based sound takes lots of sound takes lots of sound fragments rather than a single continuous audio stream, and can direct them independently of each other to a far larger number of speaker positions, but the idea of recording some sound, plus information about which speakers that sound should be sent to, rather than a number of channels each permanently mapped to a particular position does seem to be common to both processes.
Obviously, the number of different simultaneous sounds, the number of speaker positions, and the technology for directing the sound to particular speaker position(s) is vastly different, but I think there is something in common between the two, and even to the use of the control track in Fantasound.
| IP: Logged
|
|
|
|
|
Bobby Henderson
"Ask me about Trajan."
![](/ubbmembers/840f.jpg)
Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001
|
posted 10-18-2013 10:14 AM
I think the best way to describe Atmos is that a movie's sound mix in Atmos bears a closer resemblance to the original object-based sound design files.
Every voice, sound effect, piece of music, etc. is its own separate object on the time line, with each object having its own effects and sound panning parameters -just like what you see in audio editing software. In a conventional stereo or 5.1 mix all of those separate objects are "flattened" together in a final down-mix.
Every sound object in Atmos can be positioned within a cubic 3D space layout, which includes positions on the ceiling. Every speaker in the theater can be wired to be individually programmable, which creates the potential for dramatically more vivid surround sound panning effects. With 5.1/7.1 surround audio can only go to large groups of speakers (left side or right side groups with 5.1 and quadrant groups of speakers with 7.1).
It's possible for theaters to cut corners with Atmos. The system can be scaled from a minimal configuration (something much closer to how 7.1 is wired) to a more elaborate configuration where every speaker is wired and amped individually. Considering how expensive an Atmos processor is to purchase and install, it wouldn't make much sense for a theater to install Atmos and only wire up the sound system in a half-assed manner. But I'm sure some theaters will do just that.
quote: Stephen Furley So the same sound 'package', for want of a better word, which comes with the film will play differently in different auditoria, depending on what physical hardware is actually installed there, but should give a similar listening experience wherever it is heard?
When the Atmos processor is set up it will analyze the specific theater's geometry and speaker layout. The Atmos processor scales the Atmos mix to fit that theater's sound system. It can even do automated EQ work. I don't know if the Atmos processor will allow a really good technician to get in there and improve certain settings if the "auto" adjustment isn't as good as it should be.
| IP: Logged
|
|
|
All times are Central (GMT -6:00)
|
This topic comprises 2 pages: 1 2
|
Powered by Infopop Corporation
UBB.classicTM
6.3.1.2
The Film-Tech Forums are designed for various members related to the cinema industry to express their opinions, viewpoints and testimonials on various products, services and events based upon speculation, personal knowledge and factual information through use, therefore all views represented here allow no liability upon the publishers of this web site and the owners of said views assume no liability for any ill will resulting from these postings. The posts made here are for educational as well as entertainment purposes and as such anyone viewing this portion of the website must accept these views as statements of the author of that opinion
and agrees to release the authors from any and all liability.
|