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Author
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Topic: Dolby cat745 and HDMI audio
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Marcel Birgelen
Film God
Posts: 3357
From: Maastricht, Limburg, Netherlands
Registered: Feb 2012
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posted 11-06-2014 12:59 PM
What platform are they using? Windows? If so, make sure the default audio device is the HDMI output.
If they're demoing a game, then the sound channels are most likely generated on the machine themselves. So, the output will be Multi-LPCM, which should be fine. If they also want to play video which contains e.g. AC3, DTS, etc, make sure the audio gets decoded to LPCM on the machine and not passed trough to the IMB to avoid unnecessary headaches.
Make sure you choose the correct layout (5.1, 7.1, etc.), you best also disable all kinds of enhancements, you don't want your PC to do the equalization for you. Make sure you choose a bit-/ sample rate that's compatible with your decoder/ audio processor, if possible, keep it at 24-bit / 48KHz, as that matches most DCPs.
If they're using DirectX for their game, it should usually follow the Windows setting, but many games allow in-game adjustments. I guess this is something they will be able to figure out themselves.
If this all fails, go get a multi-channel sound card (if not already present) and connect those to the analog multi-channel input on your audio processor. Hopefully you have a suitable cable lying around .
quote: Sam D. Chavez I would advise avoiding passing audio thru the HDMI. In fact, if possible use a HDMI to DVI cable and run toslink or coax direct to the processor for audio. Just went thru a bunch of trouble with pops and clicks and lines in the video using Blu Ray if everything is not just right.
S/PDIF will give you two PCM channels at most. Some sound-cards are capable of outputting AC3 on-the fly, but their performance is often a bit flaky. Uncompressed multi-channel formats like Dolby TrueHD, etc. will definitely not work via a single toslink or coax S/PDIF.
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