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Topic: 3D Conversitions vs Native 3D
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Bobby Henderson
"Ask me about Trajan."
Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001
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posted 07-03-2015 12:01 AM
A great deal of Gravity was CGI and 3D rendered for two camera eyes, even if a bunch of live action stuff was 2D. IIRC, some of the 2D elements were shot on 65mm film to provide sharp enough imagery for 3D conversion purposes.
There is some gray area about native 3D production versus 2D to 3D conversions. That has to do with the push and pull to increase (or decrease) the 3D depth effect. This is easier to accomplish in rendered realistic looking CGI stuff or digital cartoons rather than a 100% live action image.
Anyone who has done some work in Adobe Photoshop™ masking objects or pulling them out of backgrounds can tell when a 2D to 3D conversion is pretty crappy or even when just plain 2D CGI stuff is awful.
Edge detail is a big deal. It's critical if the edge is part of an object that's supposed to be floating in 3D space above another object (or if it's a border of a CGI element and a live action element in an ordinary 2D movie). Look out for hair, grass, power lines, smoke, water or any other stuff with fine particles. If you have a live action element with that kind of thing in it bordering on a CG thing it spells trouble (or time and money).
The really crappy 3D conversions have some blurry damned edge detail. Object volume is another thing. Even if the edges on floated objects are sharp, if they don't have proper volume than it all looks like a bunch of 2D cut outs floating over the top of each other. How much work will the crew put into all the background elements to give them depth, volume and perspective? Only as much as time and the budget will allow.
Even if the 3D is well done it can still have the very unintended effect of making things look SMALL. Customers really want the 3D to look like 3D, but real life 3D is not always the most obvious looking thing unless the stuff is really close. So the "filmmakers" spread the two camera eye views apart to amplify the depth effect. But in doing so they change the sense of scale. It really isn't much different than that tilt-shift lens effect to make big real life objects look as if they're in miniature.
While 2D to 3D conversions may have become better, the whole 3D thing has more room for improvement.
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Marcel Birgelen
Film God
Posts: 3357
From: Maastricht, Limburg, Netherlands
Registered: Feb 2012
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posted 07-03-2015 05:36 PM
Where 2D to 3D conversions often cheap out is in the scenes where the 3D conversion needs to create data out of thin air. So not just depth information being added, but if there are simply missing pixels to fill in the gaps which occur due to the difference in perspective from left and right. If you shoot a movie with 3D post-conversion in mind, you ideally could prepare for this, but it limits your camera angles dramatically. Most cheap conversions choose to flatten the image rather than to fill in the gaps, which would require frame-by-frame manual reconstruction.
There is another general problem with 3D, amongst many others: Depth of field.
In my humble opinion, the whole "depth of field" thing doesn't fly with 3D. To me, all blurry objects with non-zero parallax (and thus convening depth information) just look fake. In a 3D scene, all objects should be focused. If you look at an object in the real world, you will automatically focus on this object, if you do so in a 3D movie, but the object is blurry, it will not become sharp. It will result in a conflict situation.
A general issue for all 3D content is that your brain needs to work overtime and some people just cannot handle it. The problem is that the planar depth of many objects doesn't match the "focal depth". Your eyes need to focus on the screen, not on the supposed distance the object is at.
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