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Author
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Topic: Zootropolis format
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Manny Montes
Master Film Handler
![](/ubbmembers/5639a.jpg)
Posts: 270
From: United States
Registered: Feb 2010
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posted 03-01-2016 11:30 AM
It isn't noticeable with your 3D glasses on because each image is slightly offset, however without the glasses you can tell it's occurring, here's a video direct from disney demonstrating it, it's campy and old but still gets the point across https://digitalcinema.disney.com/dc3dFloatWinMov.aspx
If you want a more technical read there is a whitepaper here: https://michaelscroggins.files.wordpress.com/2012/09/bgardner_dynamicfloatingwdws_whitepaper.pdf
it's long and detailed but breaks down with the TL;DR conclusion below: quote:
While digital cinema projection has improved image alignment during stereoscopic 3-D exhibition, it has not solved any artifacts in stereoscopic 3-D production. Production has suffered from three major problems: stereo window violation, retinal rivalry at the image edges, and insufficient depth range. Additionally, the stereo window has been a visual element in every 3-D film, and even in many other 3-D media, but previously unavailable for creative or 3-D storytelling[7] purposes by the Director or Stereographer during content production. The articulated Dynamic Floating Window invention [3] successfully addresses all of these problems. Even when there are no stereoscopic artifacts to be cured, the Dynamic Floating Window may be used to intensify the audience’s emotional involvement in the scene, under directorial control. This takes the technique beyond just curing stereoscopic artifacts, and opens up the technical achievement to enable a wide range of cinematic, spatial, creative, and artistic uses. These previously had no corresponding opportunities. The Dynamic Floating Window invention has introduced and opened up a new semantic element in the new spatial grammar of movies, which had previously not existed in any form, adding three dimensional manipulation of a controllable, directable, articulated stereo window to the Spatial Language of Movies
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