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Author
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Topic: Alternative way of Running 3D with Sony SRX 510 or 515P
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Carsten Kurz
Film God
Posts: 4340
From: Cologne, NRW, Germany
Registered: Aug 2009
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posted 01-27-2017 11:07 AM
Sony had Dolby 3D with the R320, yet they needed a special light-engine to get the spectrum right. I was hoping they would adopt Dolby 3D for the 515 too, but it seems they thought the light output was not enough on this machine. The Dolby 3D solution for the R320 used the same split lens as their polarizing system.
Sony is working on DCI laser solutions, I heard. I expect a spectral separation solution then. The SXRD panels will probably never be fast enough for triple-flashing, which is bad for your choice of 3D systems for the Sonys, but good for the audience.
With the advent of the new 'white', or low gain/hotspot silver screens, and in combination with higher separation static polarizing filters, I lost my aversion against polarizing 3D systems.
- Carsten
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Carsten Kurz
Film God
Posts: 4340
From: Cologne, NRW, Germany
Registered: Aug 2009
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posted 01-29-2017 05:04 PM
For Sonys, RealD was only a licensing method. The split lens and filters are always built by Sony, and licensed to RealD in order to have a brand behind it. For the 515, that changed, and the same equipment was available from Sony as an outright buy in most parts of the world, with no RealD contract involved. With a RealD contract, it would run under the same conditions as RealDs Z-Screen, etc. You would also receive a key for a real-time ghostbusting option on the Sony if you licensed with them. If you buy from Sony, you have no access to that ghostbusting enabler key.
So, there was never a second 3D option available for the 515/510.
- Carsten
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