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Author
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Topic: Resident Evil: The Final Chapter sound mix
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Marlon Martins
Film Handler
Posts: 78
From: Torres, RS, Brazil
Registered: Apr 2015
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posted 02-03-2017 07:22 PM
a while ago I installed audio compressors in the front/center/LFE channels to fix this problem (a lot of movies had just too much dynamic range). movies like "Interstellar" and "In the Heart of the Sea" were horrible to watch. Interstellar had some dialog too low to hear, so we raise the volume up to be able to listen, but then in the "intense" scenes, my ear was bleeding. in "In the Heart of the Sea" there was a scene where it bang a nail with a hammer and I was actually blinking from the loud bang. so, I had to do something
so, in the center, I use the compressor to raise low volumes and limit to a safe level. LFE and front channels I only use the limiter function, to it won't go past a certain level, so movies with a "bang" have now a "limited bang"
I hate to "disrupt" originality, but my ears safety are more important.
I would also like to know how "you guys" deal with it. just let it be, or not a problem in your systems?
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Connor Wilson
Expert Film Handler
Posts: 190
From: Sterling, VA, USA
Registered: Jan 2011
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posted 02-04-2017 06:51 PM
From my experience, the better the speakers, environment and tuning, the smoother the dynamic range is. The classic example of low dialogue/loud action usually suffers the most on consumer products. On properly-tuned professional/commercial equipment, this transition is rendered with little-to-no ear strain. When I lived in Virginia, I had a home theater cobbled together with thrift store finds, hand-me-downs, eBay purchases, and stuff we already had. I was able to play movies without any dynamic range compression like a charm, but I was never able to blast it without moderately rumbling the whole house.
In the case of RE:tFC, it sounds like there is very little dynamic range to the mix. If the fader had to be put down to 4.5 for a reasonable level, then it sounds like there barely is enough headroom for the mix to breathe. When it comes to Resident Evil movies, I've only seen Apocalypse (which is supposedly the worst one) and that film had horrendous sound design, editing and mixing. The Resident Evil movies do have an active and healthy fan base, who understand that video games and movies are two wildly different art forms (which is why Apocalypse was so bad because it was too close to the games) and argue that Paul W.S. Anderson is an auetur who specializes in precise schlock. They'd probably defend such a "hot" mix as well, because it falls in line with the series' video game-esque aesthetics, which is malarkey considering the sound design and audio options of Naughty Dog's The Last of Us. But that may be an unfair point to make since that game can be described as an interactive movie, as opposed to the Resident Evil movies being linear feature-length cutscenes.
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