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Topic: Xpand 3D image problem
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Carsten Kurz
Film God
Posts: 4340
From: Cologne, NRW, Germany
Registered: Aug 2009
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posted 06-27-2017 07:53 AM
If it's something in the signal, you would also see it with no 3D glasses on, e.g. when you play 2D content in a 3D playlist. The signal is still 4:2:2 then, or the same 'bad' grading would be visible. But again, you won't see banding due to 4:2:2
The shutter glasses or Z-Screen type modulators cut of the light periodically. As such, they may interfere with the puls-code type light modulation and thus tone modulation of the DLPs. So, I would look for the switch timing of the glasses, delays, dark times, flash rates, etc.
- Carsten
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Marcel Birgelen
Film God
Posts: 3357
From: Maastricht, Limburg, Netherlands
Registered: Feb 2012
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posted 06-28-2017 01:49 AM
I agree, that if it's in the signal itself, you should still be able to spot it, if you take your 3D glasses off. Obviously, it will be a bit harder to spot, because you now see both images overlayed, but it should still be there.
I think what you're implying is that there is possibly some kind of interference, due to the image being cut-off while it is essentially still being "sequenced" and as such, you might actually lose color depth.
That's quite an interesting theory, but as far as I remember, all TI DLP implementations sequence their colors "continuously", so an early cut-off should primarily result in a darker image, but not directly lead to banding artifacts. Although, if you look at the numbers, you see that you might be operating on a fringe.
TI is pretty sketchy on the exact mirror switching frequency of their chips, but if I remember correctly, it's about 10 kHz for their older generation chips and about 32 kHz for their more recent revisions.
So, let's presume the maximum mirror switching frequency is 10 kHz, at 144 flashes per second, even without dark time, this would mean that there are only about 70 pulses per pixel per image per color. That's even far below the color depth a SVGA graphics cards from the mid to late 1990's could produce in 24 bit "True color".
So, I suspect that if you're tripple-flashing, your problem might be right there. The light engine itself might not have sufficient amount of "pulses per image per pixel" left, to construct an image with sufficient color depth and as such you might see an image with visible banding/posterization artifacts.
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