Last year I uploaded the IMS3000 clock drift fix from Dolby as we were getting very close to our 360 second limit. Is this something we will have to (potentially) do again this year or is that fix perpetual?
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IMS3000 drift fix question in the new year
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I'm so confused on these clocks... I was under the impression that the system clock was completely independent of the secure clock, and that you couldn't really see the secure clock itself, only its offset to the system time. Then on the first of the year the secure clock would sync itself to the system clock (or as close to it as it can get if the offset went out of budget)
And it was actually Leo's NTP sheet I followed.
Edit: I'm not sure if this is relevant, but it's an observation. The server in question is in our "theater 2". At the end of 2022 it had a 350 second offset. Theater 1 was only 30 seconds or so. Our previous servers were GDC SX-2000 (I think). They showed the same wildly different offsets as well (theater 1's was far less than theater 2). Could this be a power issue?Last edited by Jon Dent; 01-04-2023, 04:58 PM.
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Remember, for the secure clock, the NTP does NOT set the clock. It sets an OFFSET. The show clock will change to it is correct but the secure clock will still be however fast/slow it was but with an offset so the keys work right. The Secure clock, normally resets at the beginning of the year. So, if you are accurate on 12/31...the secure clock should be accurate on 1/1 and then the game repeats.
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